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Mudlet matches
Mudlet matches












If the user wants to map all the colours to different shades of pink that is down to them, but a MUD server should assume the colour choices the user makes broadly follow the colour scheme that the Wikipedia reference given above refers to. Mudlet, the one I'm involved with, doesn't do that, but as others have suggested in general about clients, it does permit the user to redefine what each of the 16 ANSI Colours are.

MUDLET MATCHES CODE

And that's okay, because users will want colors displayed in a style that suits their tastes.Ī Client could theoretically offers support for the MUD server setting those ANSI colours via a code sequence known as OSC which uses ESC followed by '['. That is to say, you should feel free to use the color blue for emphasis, but you cannot really know what color will be displayed to the user: maybe it'll be some shade of blue, or maybe another color entirely.

mudlet matches

If the user selects a different background color, my client – and most other clients that have themes – will adjust the displayed colors as appropriate to ensure they are visible on the user's current background. The vast majority of MUD clients will display colors using one of the sets of 16 standard ANSI colors. You should use as many or as few colors as you like and you should assume your user's client will display them properly.

mudlet matches

In particular, what worries me is this: what if, for example, I occasionally use blue for emphasis or some other effect, and a player has set their client to use a blue background?Īhoy! I am the author of a MUD client that supports themes, including custom background colors. Since that is the case, how can/should a server use color?












Mudlet matches